For students

This page is for those considering the seminar or graduate study at the Graduate School of Media and Governance.

Seminar “Service Design (tentative)”

In this seminar we understand “service” in the sense of S-D logic, namely the application of one’s knowledge and skills for the benefit of another or of oneself. On that basis we understand service design through four scopes (customer experience, backstage business processes, actor networks, and service ecosystems) and approach it through three theoretical perspectives: HCI, innovation management, and service ecosystem design.

As of the fall semester of 2026, the director is engaged in the following two projects.

Low-income countries and service design

With the Philippines as the main field, we aim to address nutrition and environmental problems in the Global South through the development and diffusion of products and services that make use of local resources. The work is supported by the Suntory Foundation and the Kyushu University interdisciplinary program in the humanities and social sciences.

Space and service design

In collaboration with Oita Prefecture, we investigate the readiness of the region and the design of related services for the use of Oita Airport as a spaceport.

What you can do here

Turn discarded things into resources

Starting from unused resources in developing countries and rural regions, you design product and service concepts and their acceptance. We have fields in the Philippines, Timor-Leste, and Laos.

Help robots and AI settle into the workplace

In care, hospital, and facility-management settings, you decide through research and prototyping what to entrust to machines and what to keep with people.

Study the boundary between generative AI and professionals

You interview designers and planners about what they delegate to AI and turn the findings into guidelines and metrics. You also learn to make your own use of AI in research auditable.

Local communities and Web3

You study local DAOs and relational-population policies across three layers (community managers, digital residents, and physical residents) and translate them into design principles and tools.

Build service design methods

You learn the end-to-end process from interview design to an implementation roadmap and study its adoption by companies and governments.

Children’s learning and museums

You design AR games for science museums and role-playing games for disaster education, and evaluate them together with children.

Whom we are looking for

  • We welcome people who are willing to go into the field, listen to people, and observe.
  • The lab suits people who want to do both qualitative research and hands-on prototyping. Skills in programming, 3D, or video can be put to use.
  • We welcome people who are motivated to present in English.
  • Your faculty and background do not matter. We welcome crossing the boundary between the humanities and the sciences.

Methods you will learn

Through the new course “Service Design” (winter semester 2026) and the seminar, you experience the following methods.

Stage Methods
Explore Interview design, semi-structured interviews, observation, probes, diary studies
Analyze Qualitative content analysis, thematic analysis, goal-directed personas, auditing LLM-assisted analysis (independent runs, quotation matching, line-by-line adjudication)
Define and develop Customer journeys, service blueprints, co-creation workshops, concepts, storyboards and role play
Extend and implement Service ecosystem analysis (micro, meso, macro), visualizing the three institutions, digital touchpoints, implementation roadmaps

How supervision works

  • The weekly seminar centers on reading groups and project meetings.
  • Undergraduates aim to present at domestic conferences (the Japanese Society for the Science of Design, the Society for Serviceology, the Human Interface Society, and others), master’s students at international conferences (ServDes, CHI-related venues, DIS, and others), and doctoral students in journal papers.
  • There are opportunities to join fieldwork abroad (the Philippines, Indonesia, the United Kingdom, and others).
  • Students can take part in joint research with companies and local governments.

How to apply

Track Procedure
Undergraduate seminar The selection procedure and deadlines are announced each semester on K-LMS.
Graduate School of Media and Governance Please consult us before applying. Send an outline of your research plan (about one page) and your CV through the contact form. We accept both master’s and doctoral students, and supervision in English is available.

Frequently asked questions

Participating in English only
This is possible. At the master’s level and above, discussion and supervision in the lab are also conducted in English.
Entering from another faculty or university
This is possible. Our members come from diverse backgrounds such as design, engineering, management, and anthropology.
Use of research funds
Some research, travel, and equipment related to lab projects can be covered by research funds. We discuss this case by case.
Career paths
Because the lab has only just opened, there is no record yet at Keio. Graduates of the previous labs at the Faculty of Global and Science Studies, Yamaguchi University, and the Faculty of Design, Kyushu University, have joined companies such as NEC, Kyocera, Taisei Corporation, Panasonic Homes, and the Yamaguchi Bank.

Examples of student work

These are papers published since 2019 with a student as first author.

2026Mingfei Zhou, Satoru Tokuhisa. Investigating the effect of emoji usage in AI chatbot service on elderly users with varying cognitive age. Proceedings of the Annual Conference of JSSD 73, 340 doi:10.11247/jssd.73.0_340
2025Zhao Yanqi, 徳久悟. 聴覚障害を持つ児童のリアルタイムコミュニケーション:非言語的インタラクションからのアプローチ. EC2025
2025Junsheng Qiu, Satoru Tokuhisa. Dual-Track UX: A User Experience Evaluation Method for B2B SaaS Development. CHI EA '25: Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems. doi:10.1145/3706599.3719968Peer-reviewed
2025古賀晴大, 徳久悟. 福岡市科学館におけるARアプリケーションを用いた親子のインタラクションに関する質的研究. 第 211回 ヒューマンコンピュータインタラクション研究会
2024劉 宇奇, 徳久 悟. Revealing Secrets to AI: Analyzing Trust and Self-Disclosure in Interactions with AI and Humans. 第 210回 ヒューマンコンピュータインタラクション研究会
2024Annisa Dhia Baswedan, Satoru Tokuhisa. The Adventure in Science Museum: AR Game Featuring Anthropomorphized Companion to Enhance Learning Experience in Science Museum. CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 18–23 doi:10.1145/3665463.3678802Peer-reviewed
2024邱俊盛, 岩下恵都, ⼭根由佳, 雒紅旭, 秋⽥直繁, 松隈浩之, 松富俊太, 平井康之, 徳久悟, ⼯藤孔梨⼦, らふいくるまるふいすらむ, 菊池君与, 佐藤洋⼦. バングラデシュにおける妊産婦医療サービス改善のためのサービスデザインツールの利⽤: Portable Health Clinic 妊産婦ヘルスケアサービスをケースとして. 第12回サービス学会 国内大会
2023Li Zikang, Satoru Tokuhisa. Interface Design of Shopping Application for Older People with Mild Cognitive Impairment. 第206回ヒューマンインタフェース学会研究会「個々のニーズに立脚した高齢者・障害者支援技術および一般(SIG-ACI-32)
2023Junsheng Qiu, Satoru Tokuhisa. A comprehensive user experience evaluation method for the ToB-SaaS software in the development phase. 第205回ヒューマンインタフェース学会研究会「サービスデザインの検証:定性評価・定量評価の計画・実践・考察について考える(SIG-UXSD-18).
To get in touch
Please send your theme of interest together with your affiliation and year.
Contact →